Sunday, April 25, 2010

Digital Gaming Reflection

The digital gaming lesson I developed over the course of this class has helped show me how digital gaming can be a useful tool in the classroom. Since high school I’ve always enjoyed using digital games especially strategy games such as Civilization and Total War. Looking back with an educational viewpoint these are great games that teach history. The Civilization series teaches types of government, team building skills, and managing resources. The Total War series brings you through historical military campaigns throughout the world. The history channel uses the game to reenact famous battles. The most current Total War Napoleonic Empire has you command countries, armies, and navies of the Napoleonic war. Digital games can be used for educational purposes like teaching types of government, history, math, science, hand eye coordination, team building skills, and critical thinking skills. With the knowledge of the educational opportunity and the motivation aspect of digital gaming I would now be more than comfortable promoting and using them in the classroom.

This course has provided me with the positives of using educational digital gaming in the classroom and I plan to share it with the rest of my colleagues and administration. Some of these types of digital games can take awhile to play and it would be great to have them available after school in the computer lab or library for students to learn. These types of games and simulators are used in the work force today and it’s important for students to practice these skills so they can thrive in the 21st century.

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